@Dummerheld Yes. We're switching to perks every *other* level, instead of every level. Most of the unused perks were 'baked in'.
— Celestalon (@Celestalon) August 7, 2014
Build 18689 was released for the Warlords Beta, and basically everything is the same, but in a different format.
Beast Mastery
- Arcane Shot: An instant shot that causes 114% Arcane damage.
- Cobra Shot: Deals 35%42% Nature damage and generates 14 Focus.Useable while moving.
- Kill Command: Give the command to kill, causing your pet to instantly inflict [1.5 * (0 + (Ranged attack power * 1.5751.89)) * 1] damage to its target. 25 yard range.
Replacing the boring perks with plain, baseline +20% to Kill Command, Cobra Shot and Arcane Shot.
Marksmanship
- Aimed Shot: A powerful aimed shot that deals 306% Physical damage.
- Bombardment: Your critical strikes with Multi-Shot cause your subsequent Multi-Shots to cost 25 less Focus and cause 60% additional damage for 5 sec.
- Chimaera Shot: A two-headed shot that hits your primary target and another nearby target, dealing 0% Nature or Frost damage to each target for 35 Focus.
- Steady Shot: A steady shot that causes 42% Physical damage and generates 14 Focus.Usable while moving.
Steady Shot and Aimed Shot both get a 20% buff baseline instead of as perks, and Chim Shot is now has a baseline focus cost of 35, and bombardment reducing the focus cost of multi-shots by 25. *Yawn*
Survival
- Arcane Shot: An instant shot that causes 114% Arcane damage.
- Black Arrow: Fires a Black Arrow at the target, dealing (169.92% of Attack power) damage over 18 sec.When your Black Arrow multistrikes, you gain 1 stack of Lock and Load. Lock and Load causes your next Explosive Shot to trigger no cooldown. Max 5 stacks.
- Cobra Shot: Deals 42% Nature damage and generates 14 Focus. Usable while moving.
- Serpent Sting: Targets hit by your Multi-Shot and Arcane Shot are also afflicted by Serpent Sting, dealing (150.72% of Attack power) Nature damage over 15 sec.
20% buffs to Serpent Sting, Cobra Shot, Black Arrow and Arcane Shot, again, instead of perks.
And finally, a baseline increase to focusing shot of 20% damage:
Focusing Shot: Carefully line up a shot at the target that deals 120% Physical damage and focuses you, generating 50 Focus.Cannot be cast while moving.Replaces Steady Shot and Cobra Shot.
The perks that are left (now only four per spec) look like this:
You'll surely notice a very fun one is missing from Survival's perks. I'm not really too disappointed about it. I had had some fun with Improved Camo in Ashran on the Beta. But it wasn't that great, and it certainly didn't make up for doing piss-poor damage. So if not having that perk means we can be tuned reasonably for damage dealing, then I'm all about it.
We still haven't seen any balancing start. Hopefully that happens sometime soon. Though with the announcement of the new old raid in November, it seems they've got plenty of time to do balancing.
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